RayN: Ray Tracing Acceleration with Near-memory Computing Mohammadreza Saed, Prashant J. Nair, and Tor M. Aamodt MICRO’25

A previous paper on OLTP acceleration with processing-in-memory hardware came to the conclusion that the ripest fruit to pick is pointer chasing. This paper comes to a similar conclusion for a different application: ray tracing.

Ray tracing applications spend most of their time traversing a bounding volume hierarchy (BVH) which contains the scene to be rendered. The BVH data structure analyzed in this paper is a tree, where each node in the tree contains an axis-aligned bounding box which bounds the subtree rooted at that node. To determine which part …

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