[Tool] Lightweight Tetromino / Falling-Block Grid Engine for Godot 4
coachdodici.itch.io·23h·
Discuss: r/godot
🎲Procedural Generation
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What this is:

This package is a core gameplay engine for building falling-block / tetromino-style games in Godot 4.

It provides the underlying grid and piece logic needed to build your own game, while intentionally staying neutral and extensible.

What’s included

Grid representation and management

Piece spawning and movement

Rotation logic

Collision detection

Piece locking

Line clearing

Game-over detection

A minimal demo scene showing the engine in action

What’s NOT included (by design)

No UI framework

No scoring rules beyond basic examples

No game modes or visual styling

This engine is meant to be a foundation, not a finished game.

Godot Version

Built and tested with Godot 4.x

Recommended: latest stable Godot 4 release

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