Voices from Within
halfworkshq.itch.io·9h
🎮Game Engines
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HalfEngine v0.7.0 introduces the engine’s first structured logging and diagnostics system, an essential step toward long-term stability, tooling, and debuggability.

As the engine grows more complex, bugs become harder to reproduce and reason about. A single error message like “deserialization failed” is rarely enough to understand what actually went wrong or how the engine got there. On top of that, traditional text logs are difficult to consume reliably by tools and automated analysis systems. This update adds the first iteration of the logging and observability layer.

What’s included in this version:

  • Per-subsystem log channels
  • Log levels with runtime filtering through the configuration files
  • Structured log events with timestamps, thread IDs, simulation ticks and other use…

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