Hey everyone! 👋
I’ve been working on a project recently that I believe will be a massive time-saver for game developers, AR/VR enthusiasts, and indie hackers here in the community.
We all know the struggle of the 3D asset pipeline. Whether you are prototyping a new indie game, building a web experience using Three.js, or trying to fill a scene with background props, the workflow is usually the same: find a reference, open Blender or Maya, spend hours extruding and sculpting, UV map it, and texture it.
It is a massive bottleneck, especially if you aren’t a professional 3D artist or if you just need a quick placeholder that looks better than a generic grey cube.
I wanted to fix that loop.
I built a tool designed to streamline the workflow by converting a standard **[image to …
Hey everyone! 👋
I’ve been working on a project recently that I believe will be a massive time-saver for game developers, AR/VR enthusiasts, and indie hackers here in the community.
We all know the struggle of the 3D asset pipeline. Whether you are prototyping a new indie game, building a web experience using Three.js, or trying to fill a scene with background props, the workflow is usually the same: find a reference, open Blender or Maya, spend hours extruding and sculpting, UV map it, and texture it.
It is a massive bottleneck, especially if you aren’t a professional 3D artist or if you just need a quick placeholder that looks better than a generic grey cube.
I wanted to fix that loop.
I built a tool designed to streamline the workflow by converting a standard image to 3d model in just a few seconds.
🛠 What is ImgTo3D?
It is exactly what it sounds like. You upload a 2D picture—this could be a rough sketch, a piece of concept art, a logo, or a photograph—and the platform generates a usable 3D mesh.
The goal wasn’t just "generative art," but actual utility. I wanted to leverage image to 3d AI to help developers create assets they can actually use in their projects immediately.
🌟 Why is this different? (Zero Friction)
I know the pain of trying new tools: you find a cool landing page, click "Try," and immediately hit a Sign-Up wall or a Paywall. It breaks the flow and wastes time.
I built ImgTo3D with zero friction in mind:
- 🚫 No Registration Required: You don’t need to create an account, verify an email, or jump through hoops just to see if the tech works. You can land on the site and start generating immediately.
- 🎁 Free Daily Credits: I want everyone to be able to experiment. You get free generations every single day to test the capabilities and see if it fits your specific needs.
🔌 Technical & Compatibility
For those asking about the output: the tool is designed to play nice with your existing stack.
- Formats: We support standard exports (like .GLB or .OBJ) which are industry standards.
- Engines: You can drop these models directly into Unity, Unreal Engine, Godot, or web frameworks like React Three Fiber.
- Workflow: It handles the texture mapping automatically, so you get a textured model ready for prototyping.
💡 Use Cases
I’ve seen users utilizing this for:
- Rapid Prototyping: Grey-boxing levels with unique shapes and recognized objects instantly instead of placeholders.
- Indie Game Assets: Creating background props, items, and environment assets without hiring an artist for every single rock or chair.
- 3D Printing: Turning 2D logos or drawings into printable objects.
🚀 Give it a try
I am currently looking for feedback from the community to make the algorithm even sharper.
You can try it right now (again, no login needed): https://www.imgto3d.ai
I’d love to hear your thoughts in the comments! Does this fit into your current workflow? What features would make this a "must-have" for your stack?
Thanks for checking it out! Happy building.