SCAIL-2: Unifying Controlled Character Animation with End-to-end In-Context Conditioning (opens in new tab) ⚙️Compilers Content type: Academic
Controlled character animation requires transferring motion from a driving sequence to a reference character. Prior works heavily rely on intermediate representations, including pose skeletons to represent motion or masked background to represent environment, which inevitably leads to information loss. To address this, we present SCAIL-2, an framework that bypasses those intermediates and achieves \textbf{end-to-end} character animation. By dire...
Read the original article