Shaders, GPU Programming, Browser Graphics, Three.js

Completed a Three Level Demo of a Procedural Generated Cave Exploration Game
thatguypaul.itch.io·5h·
Discuss: r/godot
Ray Tracing
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🧪 Selur: Reclaiming the Web Contract—The Pure CSS UI Engine You Didn't Know You Needed
dev.to·1d·
Discuss: DEV
💡Global Illumination
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🎲 Another one about build setups Part - II
reaper.is·2h
💡Global Illumination
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More Interaction with JavaScript in WebForms Core 2
dev.to·23h·
Discuss: DEV
🔷Typescript
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I've optimized my game so it runs 60fps on 3watts. Am I crazy or optimization has no limits?
reddit.com·1d·
Discuss: r/SteamDeck
Ray Tracing
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🏚️ CSS Art: Haunted House with Parallax Layers
codepen.io·2d·
Discuss: DEV
💡Global Illumination
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n8n Matrix Display
hackster.io·1d
💡Global Illumination
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Layrr
producthunt.com·1d
🔷Typescript
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Understanding multi GPU Parallelism paradigms
datta0.github.io·1d·
Discuss: Hacker News
Ray Tracing
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Becoming Standard: WebP's Late Victory and AVIF's Quiet Takeover
onelayerdeeper.substack.com·10h·
Discuss: Substack
💡Global Illumination
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Setting up an Activepieces development environment
dri.es·8h
💡Global Illumination
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Ultra-thin 3D display delivers wide-angle, highly-detailed images
techxplore.com·1d
Ray Tracing
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Google’s Ironwood TPUs represent a bigger threat than Nvidia would have you believe
theregister.com·20h
Ray Tracing
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OpenMW 0.50.0 Released – open-source Morrowind reimplementation
openmw.org·4h·
Discuss: Hacker News
Ray Tracing
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How NVIDIA GeForce RTX GPUs Power Modern Creative Workflows
blogs.nvidia.com·3d
Ray Tracing
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An Introduction to Game Development with DragonRuby
blog.appsignal.com·1d·
Discuss: Hacker News
🔮3D graphics
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Code research projects with async coding agents like Claude Code and Codex
simonwillison.net·1d·
🔷Typescript
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13 Arguments About a Transition to Neuralese AIs
lesswrong.com·1h
🤖LLM
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Dynamic light source-dependent shadow in a top-down 2D game
reddit.com·2d·
Discuss: r/godot
💡Global Illumination
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