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๐๏ธ Region-Based Memory
Arena Allocation, Bump Allocator, Rust Lifetimes
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74923
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Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
ยท
7h
ยท
Discuss:
r/rust
๐ฎ
Game Engines
Dirk
Eddelbuettel
:
chronometre
: A new package (pair) demo for R and Python
dirk.eddelbuettel.com
ยท
7h
๐ปโโ๏ธ
Polars
Profiling
Go programs with
pprof
jvns.ca
ยท
23h
๐
Profiling Tools
A
Newbie
's First
Contribution
to (Rust for) Linux
blog.buenzli.dev
ยท
4h
ยท
Discuss:
Hacker News
๐ง
Rust for Linux
Lazy-pulling containers: 65x faster pulls, but 20x
slower
readiness
blog.zmalik.dev
ยท
6h
ยท
Discuss:
Hacker News
๐
Glommio
Normal Map
Compression
Revisited
ludicon.com
ยท
12h
๐
Run-Length Encoding
Millets
: A practical memory-safety and thread-safety
experiment
eagledot.xyz
ยท
5d
ยท
Discuss:
Lobsters
,
Hacker News
๐ก๏ธ
Memory Safety
Should small Rust
structs
be
passed
by-copy or by-borrow?
forrestthewoods.com
ยท
1d
๐ฆ
Rust Lifetimes
local_
doom
_
void
archiveofourown.org
ยท
13m
๐ฆ
rust
Fast
Properties
in
V8
(2017)
v8.dev
ยท
7h
ยท
Discuss:
Hacker News
๐ฆ
Rust
Zinc
Language Design
ziggit.dev
ยท
1d
๐ฆ
Rust
isledb
: An
embedded
key-value engine built on object storage in Go
reddit.com
ยท
13h
ยท
Discuss:
r/golang
๐ชจ
RocksDB
Auto Memory, Auto
Forget
dev.to
ยท
12h
ยท
Discuss:
DEV
๐ก๏ธ
Memory Safety
Caching
in 2026: Fundamentals,
Invalidation
, and Why It Matters More Than Ever
lukasniessen.medium.com
ยท
4h
ยท
Discuss:
r/node
๐พ
Cache Design
Why Files Are Not
Enough
as Memory for AI Agents
medium.com
ยท
13h
ยท
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Hacker News
๐ง
Memory Models
G.Skill Trident Z5 Neo RGB DDR5-6000
C34
2x64GB
Review: The Sweet Spot For 128GB
tomshardware.com
ยท
11h
๐
Memory Bandwidth
Heterogeneous
Processing: A Strategy for
Augmenting
Moore's Law (2006)
linuxjournal.com
ยท
10h
ยท
Discuss:
Hacker News
โก
Hardware Acceleration
feldera/feldera
: The
Feldera
Incremental
Computation Engine
github.com
ยท
1d
๐
Salsa
Deep dive into
Hierarchical
Navigable
Small Worlds
amandeepsp.github.io
ยท
1d
ยท
Discuss:
Hacker News
,
r/Zig
,
r/programming
๐
Computational Geometry
Performance
Tip
of the Week #79: Make at most one
tradeoff
at a time
abseil.io
ยท
1d
๐งฉ
mimalloc
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