Pool allocator in C++23 for simulations / game engines - faster than std::pmr
github.com·2d·
Discuss: r/programming
💾Memory Allocators
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Dissecting the syscall Instruction: Kernel Entry and Exit Mechanisms.
howtech.substack.com·3h·
📞System Calls
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My tutorial and take on C++20 coroutines (2021)
scs.stanford.edu·2d·
Discuss: Hacker News
🔵Go
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How I built a game engine using MVI in Kotlin and avoided getting fired
nek12.dev·2d·
Discuss: r/programming
🎮Game Engines
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Mount Mayhem at Netflix: Scaling Containers on Modern CPUs
netflixtechblog.medium.com·1d·
Discuss: Hacker News
🚀Performance
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The state of SIMD in Rust in 2025
shnatsel.medium.com·3d·
🔀SIMD Programming
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InfiMed-ORBIT: Aligning LLMs on Open-Ended Complex Tasks via Rubric-BasedIncremental Training
dev.to·5h·
Discuss: DEV
💬Prompt Engineering
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Readtape: Decode the analog waveform extracted from old computer mag tapes
github.com·23h·
Discuss: Hacker News
🔍Reverse Engineering
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Facade Pattern — Catalog of Enterprise Application Architecture Patterns 🏢
dev.to·2d·
Discuss: DEV
🎨Design Systems
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REMIND: Input Loss Landscapes Reveal Residual Memorization in Post-Unlearning LLMs
arxiv.org·2d
🎴TAO
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Learn Kubernetes
reddit.com·4h·
Discuss: r/kubernetes
☸️Kubernetes
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Disciplined Biconvex Programming
arxiv.org·5d
📊Dynamic Programming
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Everything You Need to Know to Start Your Way as a Programmer
dev.to·3d·
Discuss: DEV
🌳Data Structures
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Compio: a thread-per-core Rust runtime with IOCP/io_uring/polling
github.com·1d·
Discuss: r/rust
🦀Rust Async
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Canonical's Secure Starlark in Go
github.com·2d·
Discuss: Hacker News
🐹golang
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Create a MCP server from scratch
dev.to·2d·
Discuss: DEV
🛡️Error Handling
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GroundedPRM: Tree-Guided and Fidelity-Aware Process Reward Modeling forStep-Level Reasoning
paperium.net·22h·
Discuss: DEV
🧮SMT Solvers
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Optional Is Not Optional in C++ (and Definitely Not a Pointer)
dev.to·3d·
Discuss: DEV
🦀Rust Lifetimes
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