Now that the Game Writing SIG Arcjam is over, here’s a summary of my “devlog” notes: for me, true resilience was publishing this game, despite how much I hated it in the end. For you, it might be getting to the end of that game (try it, you’ll see for yourself).

That’s it. Thanks for attending my TED talk. 🎤

Just kidding! Keep reading if you’re curious about the backstage of how I came up with that silly game.

How it started…

A bit of context: I work in the game industry, but I’m not a dev. Not. At. All. But this year, I decided to step out of my comfort zone and try making games. And what a better way to do that than to attend game jams? By the time of this game jam, it would have been my third game jam over the span …

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