What permadeath taught me about cooperative game design (7 games in 7 weeks
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I’m currently doing a personal 7 Games in 7 Weeks challenge to get better at shipping small multiplayer games and learning from them quickly.

Week 6’s game is Dead Squad, a 3-player cooperative side-scrolling zombie survival game — and it’s the first one in the challenge where everything started interacting in messy, interesting ways.

It’s built using Rune + Forge, which let me prototype real-time multiplayer without spending the entire week fighting infrastructure.


The core idea

Dead Squad is intentionally simple:

Three players move together through an auto-scrolling level. Zombies spawn in structured waves. Ammo is limited. When ammo runs out, you’re forced into melee. If all players die, the run ends.

There’s no traditional “win” state — the goal is to…

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