My First RPG Was Star Wars, and It Taught Me How Systems Handle Chaos
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My first RPG character was a smuggler.

I didn’t pick it because I understood balance, builds, or systems. I picked it because I saw the Millennium Falcon, and smugglers had blasters. That was enough logic at the time.

I also added gambling as a primary skill. I still don’t know why. It just felt like something Han Solo would have.

That character lasted three rounds before my entire party was dead.

But that failure taught me something I didn’t recognize until years later: how systems respond to chaos when you can’t predict the inputs.

What a Pen-and-Paper RPG Actually Was

When people hear "RPG" now, they think of video games. Stats, skills, builds, progression bars.

All of that language already existed back then in tabletop games.

The difference wasn’t the concepts…

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