The Problem

One major problem with using r.ScreenPercentage was that it scaled the post process and with trying to achieve a low resolution retro effect, caused the loss of too much detail. Mainly the scan-line part of the effect didn’t have enough resolution for the level of detail of the lines.

This is only really an issue at the lower resolutions like 120p, 240p and maybe 480p. So Maybe at 480p and up if you’re ok with how the scan-lines look you can continue using the normal post process volume/material workflow.

New Low Resolution Workflow

So now we will use:

  • a SceneCaptureComponent2D that’s attached to the camera (PlayerCameraManager)
  • we create a Render Target with the screen resolut…

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