## 𝗦𝗼𝗺𝗲𝘁𝗵𝗶𝗻𝗴 𝗶𝘀 𝗯𝗲𝗵𝗶𝗻𝗱 𝘆𝗼𝘂.
You can hear it. The breathing. The footsteps. It’s getting closer.
Your only hope is to keep running—but the urge to look back is overwhelming.
**DON’T LOOK BACK** is a psychological horror runner with a retro VHS aesthetic. The twist? You *can* look behind you. You can see exactly how close the monster is.
But every time you look... **it gets closer.**
### 🎮 THE GAME
This isn’t about reflexes. It’s about **self-control.**
Build your combo multiplier by running without looking. Hit 5x, 10x, even higher. But one glance backward—just one moment of weakness—and your multiplier resets to nothing. And the thing behind you? It just got a little closer.
Can you resist the urge? Can you trust that it’s not *right behi…
## 𝗦𝗼𝗺𝗲𝘁𝗵𝗶𝗻𝗴 𝗶𝘀 𝗯𝗲𝗵𝗶𝗻𝗱 𝘆𝗼𝘂.
You can hear it. The breathing. The footsteps. It’s getting closer.
Your only hope is to keep running—but the urge to look back is overwhelming.
**DON’T LOOK BACK** is a psychological horror runner with a retro VHS aesthetic. The twist? You *can* look behind you. You can see exactly how close the monster is.
But every time you look... **it gets closer.**
### 🎮 THE GAME
This isn’t about reflexes. It’s about **self-control.**
Build your combo multiplier by running without looking. Hit 5x, 10x, even higher. But one glance backward—just one moment of weakness—and your multiplier resets to nothing. And the thing behind you? It just got a little closer.
Can you resist the urge? Can you trust that it’s not *right behind you*?
### ✨ FEATURES
🎬 **VHS Horror Aesthetic**
Authentic retro visuals—CRT scanlines, tracking errors, chromatic aberration, tape damage. The screen glitches more as danger increases.
🧠 **Psychological Terror**
The horror isn’t in what you see. It’s in what you *might* see. In the choice. In the anticipation.
🔥 **Combo System**
Every meter without looking builds your multiplier. One glance resets everything. Risk vs reward, every second.
🏚 **5 Levels of Darkness**
From shadowed forests to endless corridors to the void itself. Each level brings new horrors.
🎭 **Multiple Endings**
Your ending depends on your self-control:
-
Never looked back? You might escape.
-
Looked too many times? It remembers.
-
Perfect run? There’s a secret...
📅 **Daily Challenges**
New modifier combinations every day. Compete on global leaderboards.
👁 **It Remembers**
The game knows how many times you’ve played. How many times you’ve looked. It comments on your choices.
### 🕹 CONTROLS
| Action | Key |
|––––|—–|
| Jump | SPACE or W |
| Slide | S or ↓ |
| Look Back | A or ← |
**Touch controls** available for mobile browsers.
### ⚠ THE RULES
1. Run forward. Never stop.
2. Jump over obstacles. Slide under barriers.
3. Collect coins. Build your multiplier.
4. **DON’T LOOK BACK.**
5. If you look... it gets closer.
6. If it catches you...
### 💀 CAN YOU ESCAPE WITHOUT LOOKING?
Most players can’t resist.
The breathing gets louder. The footsteps get faster. The screen starts to distort. Every instinct screams at you to just *check*—just once—just to know how close it is.
But you know the cost.
**Don’t. Look. Back.**