We Made AI Play a 1950s Betrayal Game. Gemini Created Fake Banks to Steal From Its Allies.
so-long-sucker.vercel.app·1d
🛡️AI Security
Preview
Report Post

Research Article

How a game designed by John Nash reveals the future of AI deception

AI playing So Long Sucker

In 1950, four game theorists—including Nobel laureate John Nash—designed a game with one brutal rule: betrayal is mathematically required to win.

Seventy-five years later, we used it to test how AI models lie.

After 162 games and 15,736 AI decisions, we discovered something that should concern anyone thinking about AI safety: the best AI deceiver doesn’t just lie—it creates institutions to make its lies look legitimate.

The Game: A Laboratory for Betrayal

"So Long Sucker" is elegantly cruel. Four players, each with colored chips. You take turns playing chips on piles. If your c…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help