It’s is time to put an end to the question of “rules light” versus “rule heavy” systems polemic around RPGs 🧵 **

Complexity is as relevant to quality as complexity is relevant to the quality of a machine. Complex machines require complexity, indifferent toward how we feel toward their complexity in how they work. Complex machines accomplish complex tasks. **

Pencil and paper systems ought to have complexity and not be relegated to video games because pencil and paper can convey complexity, beyond mere linear mechanical systems. They convey concepts , axioms, there is a connection with literature to tabletop **

We ought to allow some games to be **hard** it is a good thing for us. And we become less human when we say “I’ll leave that to what’s on Steam and in DRM to do.” **

At…

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