DRock Games’ upcoming title pairs party tactics with gear-heavy progression and summonable mechs
What I enjoy most, and what, in a way, gives me the greatest sense of satisfaction, is seeking out interesting projects, especially when the games I highlight are well-received and end up on many players’ wishlists.
In my humble opinion, ABYSS REBEL, a tactical RPG developed by DRock Games, could very well be one of those titles, both for its art style and for what the gameplay appears to offer.

I should note upfront that there’s still limited information available about the gameplay and overall game structure, but what has been documented so far can be fou…
DRock Games’ upcoming title pairs party tactics with gear-heavy progression and summonable mechs
What I enjoy most, and what, in a way, gives me the greatest sense of satisfaction, is seeking out interesting projects, especially when the games I highlight are well-received and end up on many players’ wishlists.
In my humble opinion, ABYSS REBEL, a tactical RPG developed by DRock Games, could very well be one of those titles, both for its art style and for what the gameplay appears to offer.

I should note upfront that there’s still limited information available about the gameplay and overall game structure, but what has been documented so far can be found below in my overview.
ABYSS REBEL is built around a tight, roguelite run-based loop: a four-person squad leaves an isolated refuge on a small boat, pushes through a hostile archipelago, and tries to reach the end of a route while picking up power along the way.

The setting leans dark and cold, with threats that range from mutant pirates and ancient machines to deep-sea unspeakable monsters, and the game frames each trip as a dangerous expedition where you’re often outnumbered.
Looks like the combat system sits on classic square-grid, turn-based tactical battles. Fights ask for planned sequencing and positioning, then let you stack the outcome through skills, buffs, equipment effects, relics, and even stage/environment rules.

Characters grow through a class/profession system where passive skills can be linked to active skills to change how an ability behaves, its numbers, and its visual presentation, so the progression isn’t just “bigger stats,” it’s also “this move now works differently.”
The Steam page describes over a hundred character skills and 24 playable professions.
You’re opening chests and mixing hundreds of items: weapons, armor, tools, accessories, and mech parts, each carrying numeric modifiers and passive mechanics that can change how a specific hero plays inside the squad.

Relics push the roguelite angle harder: 60+ relic items that can reshape a run, and a voyage structure where the boat travels along randomly generated routes, with relic effects that can include things like squad-wide attribute boosts from kills or special treatment at a black-market shop.
When a run collapses (and the text is blunt that failure is normal), progress feeds back into the refuge/shelter as permanent upgrades, training the team, unlocking abilities, then launching again with better long-term footing.
Mechs sit on top of all that as a swing tool. The game describes a timed “summon a mech” moment in battle: it drops in with area damage on landing and brings its own high attributes and skills to flip a fight at the decisive moment, especially when the enemy count is stacked against you.

Enemy variety is pitched as 50+ types across locations like pirate hideouts, ruins/mines, and monster nests, which matters because a run-based tactics game lives or dies by matchup variety and how well your builds answer different threat profiles.
That’s all i know about ABYSS REBEL for now which is currently slated for 2026 on Steam, published and developed by DRock Games, with interface/subtitle support across nine languages (including English, Simplified/Traditional Chinese, Japanese, Korean, French, German, Spanish, and Russian), and it includes a mature-content notice for partial nudity and suggestive themes.
For sure a game to follow and to wishlist. Below, I share the trailer where you can see game sequences.
