I'm finally dialing in my engine and it's been pretty fun. This is an engine for a rogue-like game where you would basically play as a cosmic force of nature, with asteroids and comets and gain new elements, cores, and upgrades to make your asteroids even more devastating as you try to destroy bigger and more heavily defended planets. Pretty fun flavor there but after testing and dev'ing I'm leaning towards switching the gameplay to you play as some sort of spaceship or mothership doing orbital bombardment (Think glassing planets simulator) which might be more fun than having asteroids automatically launch at the planet and hoping you have enough upgrades to destroy it, with the ship route you could maneuver (but slowly!) and choose where to move and shoot for even more gameplay fun as you destroy the planet, and of course tons of fun weapons and upgrades could be slotted into your ship. Any ideas on improvements to the destruction or other effects to add before I start working on the actual gameplay? And should I go with the play as an asteroid/comet route, or go for the giant mothership route? Thanks.
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