Hello everyone! I am currently developing a walking simulator game with a car, no it's not a driving sim :D
I have a huge map about approximately 30x30 kilometres (~18.5 miles). I am using Terrain3D to make the whole thing but the performance is low and very inconsistent, keep in mind that right now I only have 1/3 of the map done.
I don't wanna decrease drawing distance too much as we will be driving in an open desert and mountains popping up suddenly is gonna look really bad. I tried tinkering with the LOD settings in the Terrain3D but couldn't get the results I wanted.
I am now thinking of baking the mesh after finishing it, dividing it up in blender and render the meshes using a grid-like chunking system, which definitely will do the trick but also a lot of work and might be too hard for my caliber.
The FPS is on the top right of the screen but it is a bit small sorry about that. My PC specs are; 16gb ddr4 RAM, gtx1650 4gb, i7-9750H. If there is any settings, tricks or suggestions you have I will appreciate it greatly <3
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