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Right from its first reveal, Pathea Games’ The God Slayer was drawing comparisons to all sorts of IPs. It seems the developer is happy to wear its inspirations on its sleeve, as most of them have helped make this wholly unique game feel like an experience that’ll offer engagement and spectacle.

We asked after our preview session with the game how difficult it is to balance the spectacle of the gameplay with making it engaging from a button-pressing standpoint. "That’s been one of our biggest focuses," said senior marketing and PR manager Ivan Karadzhov, explaining Pathea created its own motion capture studio just to make the animations for the combat. *"We watched a lot of Jackie Chan, Jet Li, 80s Hong Kong fighting art movies because, you know, the flow of it is importan…

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