1. Two diamonds. It is true that this is a slight underbid, which could cost you a game (in notrump) that partner might bid if you elected to bid three diamonds instead.

Despite this, the winning bid in the long run is two diamonds. You need a fairly decent hand from partner to make a game, and you should assume that if he has it, he will bid again. It is a good idea to remember that your partner is just as anxious as you are to make a game rather than a part score.

2. Three hearts. You should certainly apprise partner of a possible game in hearts, and you do this by making a double raise (16-18 points) in his suit. If your hearts were, say, Q-9-8-6, you could jump to four.

You are not likely to miss a game if partner passes three hearts, which he is permitted to do. If h…

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