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🌐 Multiplayer Networking
Game Servers, Netcode, Latency, Client-Server, P2P
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83021
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506.1
ms
UDP
vs. TCP in Multiplayer Gaming: State
Synchronization
and Lag Compensation
systemdr.substack.com
·
1d
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Discuss:
r/programming
🎮
Game Development
Building Production-Grade
Networking
Foundations
— From Single Server to Kubernetes
dev.to
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DEV
⚡
WebAssembly
The Big Arc Raiders Interview: Embark Boss Patrick
Söderlund
Talks Live-Service Plans, Banning Cheaters, and the Secret Sauce of
PvE
ign.com
·
20h
🎮
Game Development
Implementing
gRPC
.
github.com
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WebAssembly
The
Sandbox
Explosion
daax.dev
·
15h
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Hacker News
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MCP Transport: Architecture,
Boundaries
, and Failure
Modes
pgedge.com
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WebAssembly
**Title**
dev.to
·
3h
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DEV
🌍
Virtual Worlds
The ‘Super Bowl’ standard:
Architecting
distributed systems for massive
concurrency
infoworld.com
·
1d
⚡
WebAssembly
I'm still using 27-year-old
Ethernet
, and you
probably
should too
howtogeek.com
·
1d
⚡
WebAssembly
Real-Time Data Streaming for Live Video: A Decision-Maker’s Guide to
Interactive
Streaming Infrastructure
red5.net
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Virtual Worlds
Record-breaking 31.4
Tbps
DDoS
attack hits in November 2025, stopped by Cloudflare
securityaffairs.com
·
17h
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Virtual Worlds
Atomic
Information Flow: A Network Flow Model for Tool
Attributions
in RAG Systems
arxiv.org
·
1d
⚡
WebAssembly
FOSDEM
2026
hack.org
·
9h
⚡
WebAssembly
Teleportal
: A real-time
collaborative
editing framework
pckt.blog
·
18h
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The
Magic
of
Networking
kukulinski.com
·
3d
🌍
Virtual Worlds
'It Looks Like I Just Got a PlayStation 7'
Streamer
Northernlion
Just Discovered His High Refresh Rate Monitor Was Still Set to 60Hz
sea.ign.com
·
9h
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Virtual Worlds
A
Player-Centric
Model of Game
Perspective
fcsuper.blogspot.com
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Game Development
Your AI, your server. Up in 5 minutes.
openclawcloud.io
·
11h
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⚡
WebAssembly
How we cut
Vertex
AI latency by 35% with
GKE
Inference Gateway
cloud.google.com
·
15h
⚡
WebAssembly
From
roots
to reach: Network resilience in natural
disasters
blog.apnic.net
·
1d
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Hacker News
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