I am making an n64 like game. I really would want a Zelda oot like game, but with less scope, but high polish in certain areas like movement, combat, environment, atmosphere, animations, enemies, gameplay progression(starting from nothing and become powerful), good pacing etc. Maybe an 8 hour semi-open world with world progression locked behind movement progression and puzzles. The idea is to build a first area or level to completion, and expand on that and make separate zones like 3 or 4 total, that build in complexity. The separate zones is hopeful but not guaranteed, im a solo dev might not be economical.

I am brand new to game dev. About 3 weeks. I have learned alot very fast using ai to teach me. I am doing good in blender and using unreal eng...

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