The singleton pattern is widely used in game development. Its core promise is simple: it guarantees that exactly one instance of a given type exists and can be accessed globally.

A typical skeleton of a Unity-style singleton looks like this:


public class Singleton<T>
{
private static T s_instance;
public static T Instance
{
get
{
if (s_instance == null)
{
var obj = new GameObject();
s_instance = obj.AddComponent<T>();
}
return s_instance;
}
}
protected virtual void Awake()
{
InitializeSingleton();
}
private void InitializeSingleton()
{
if (s_instance == null)
{
s_instance = this as T;
DontDestroyOnLoad(gameObject);
enabled = true;
}
else if (s_instance != this)
{
enabled = false;
gameObject.SetActive(false);
Destroy(gameObject);
}
}
}

By using a static field, this pattern…

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