Python to Rust: Porting My Genetic Art Algorithm
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💀Roguelike
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One of the first posts on this blog showed how to implement a genetic algorithm in Python. Revisiting that project, I realized it is an ideal candidate to port to Rust: it is computationally heavy, and touches on performance, parallelism, and data structures. In short, a good excuse to finally spend time learning Rust.

At the same time, this project provided an opportunity to experiment with agentic AI coding tools, specifically Claude Code. I have been using AI-assisted development to improve documentation and test coverage, modernize aging codebases, and build small tools more quickly than I otherwise could. In all of those cases, however, I already understood t…

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