Version 1.4 is now out on itch!
Patch Notes
New Rings
8 new rings have been added. These give battle strategies a lot more variety - especially against enemies with a 100 speed stat.
- Rage Ring: When hit by an enemy with 100 speed, all your stats will buff.
- Steady Ring: When hit by an enemy with 100 speed, you’ll gain 3 mana.
- Sturdy Ring: When hit by an enemy with 100 speed, you’ll take 1 less point of damage. (If you can reduce their damage to 0, it’ll count as an evade, and you’ll get to counter-attack them!)
- Grit Ring: If you fail evading an attack or hit by an enemy with 100 speed, you’ll still counter-attack.
- Spike Ring: Enemies will take another point of damage from ailments.
- Focus Ring: When you evade an attack, you’ll buff your attack stat.
- Shie…
Version 1.4 is now out on itch!
Patch Notes
New Rings
8 new rings have been added. These give battle strategies a lot more variety - especially against enemies with a 100 speed stat.
- Rage Ring: When hit by an enemy with 100 speed, all your stats will buff.
- Steady Ring: When hit by an enemy with 100 speed, you’ll gain 3 mana.
- Sturdy Ring: When hit by an enemy with 100 speed, you’ll take 1 less point of damage. (If you can reduce their damage to 0, it’ll count as an evade, and you’ll get to counter-attack them!)
- Grit Ring: If you fail evading an attack or hit by an enemy with 100 speed, you’ll still counter-attack.
- Spike Ring: Enemies will take another point of damage from ailments.
- Focus Ring: When you evade an attack, you’ll buff your attack stat.
- Shield Ring: When you evade an attack, you’ll buff your defense stat.
- Blood Ring: When you evade an attack, you’ll buff your critical stat.
Ring Placements
- Changed the library puzzle reward from a Limit Fruit to a Rage Ring.
- Added some of these new rings to merchants across the game.
Five’s Ring Shop
- After buying the Power Gauntlet, Fives will now give you access to his ring shop. He’ll sell all the new rings, as well as some other important ones.
- You’ll be able to steal from him like other shops if you’re on the Parasite gameplay path.
- Moved the original Mercy trader in Five’s room to the cavern’s final puzzle room.
- Added an NPC who mentions Fives near the 3rd target puzzle.
Bug Fixes
- Fixed the new 1.3 Steam version of Challenge Mode miscounting two puzzles.
- Fixed the Shop, Spell and Skill windows overlapping the scroll sound when scrolling past the top or bottom selection.
- Fixed the moving targets spawning particles even when the game was paused.
Early Tutorials and Guidance
The game now guides the player a little bit more at the start of the game, without crossing the line into being too modern and hand-holdy.
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Stronger Battle System Guidance
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The battle tutorial now clearly says you must use the letter and arrow keys, or face buttons and the analog stick, to cast spells.
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Made the direction input icons full arrows.
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When a combat spell is used outside of battle, the narration now says, "You can only use healing spells outside of battle."
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Stronger Chapter 2 Guidance
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The dash ability receive window now mentions it can be used to break objects.
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Added a lost spirit in Normal mode by the white crystals. They wonder how to break through them.
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Added a hint sign near the white crystals (this might be too hand-holdy...let me know!).
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The dash crystal narration now says "break through" instead of "break."
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The hint sign in the glowing sword puzzle now has a marker in the GUI.
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Missed dashes into the glowing swords that are still somewhat close now read as a hit.
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Added a sign to the start of the Desert: Dunes area warning that stronger enemies are ahead, and that players should heal and save between them.
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The Blessing key items now use condensed forms of the tutorial window descriptions.
Balancing
- Players start with 3 more HP points in Normal mode to help them avoid early game overs.
- Made the main save point in the Desert: Final Puzzles area a healing point.
- Added two new save points that will avoid potential moderate losses of progress.
- The Ability Break spell now costs 12 mana instead of 10.
- Cut two forced flame battles from Chapter 3
- Reduced the HP of two enemies in Chapter 2 slightly.
- Adjusted some Challenge Mode evade patterns to make them more fair.
GUI
- The way HP bars, etc., are drawn was changed to use sprites instead of geometric shapes. This keeps the way elements are drawn consistent across platforms and graphics cards.
Visuals
- Made the border black in the sequences before and during the start of the abyss area.
- Changed the jumpscare visual; it now foreshadows the ending.
Signs
- Added HUD markers to direction and town signs.
- Added some direction signs.
Steam Page
- Updated some assets to a higher resolution.
Puzzle Walkthrough Video
- I also made a complete guide to solving all 24 puzzles, which you can find here: