Publisher: Black Knife Media
Far enough from any city, Kell’s Circle is a sleepy town nestled among wooded foothills and is the perfect place to relax and recover from adventuring. Idyllic and charming, nothing ever happens in this small town… until about two months ago. The local magician, Lozar the Brilliant, came back to town after an outing to collect rare herbs from the woods. He was weary and bloodied, but told the concerned townsfolk he was fine and just needed rest. However, the next morning his servant and apprentice, Maegan Gower, was quite distressed and reported that the enchanter had fallen ill. Some malady suddenly struck Lozar and he fell into unconsciousness. Since then people have noticed strange happenings around the town: livestock getting loose or…
Publisher: Black Knife Media
Far enough from any city, Kell’s Circle is a sleepy town nestled among wooded foothills and is the perfect place to relax and recover from adventuring. Idyllic and charming, nothing ever happens in this small town… until about two months ago. The local magician, Lozar the Brilliant, came back to town after an outing to collect rare herbs from the woods. He was weary and bloodied, but told the concerned townsfolk he was fine and just needed rest. However, the next morning his servant and apprentice, Maegan Gower, was quite distressed and reported that the enchanter had fallen ill. Some malady suddenly struck Lozar and he fell into unconsciousness. Since then people have noticed strange happenings around the town: livestock getting loose or being dyed and shaved, household spices being switched, farm tools blunted overnight, items going missing only to be found in neighbor’s houses, and more.
This is a one-shot adventure, presented in a system agnostic format to allow its use with any edition of any fantasy role playing game. Inside is the adventure, presented in a concise and easy to follow format, along with a map of the town and surrounding area, and a random table of 64 tricks and happenings that are plaguing the village of Kell's Circle. These range from being an inconvenience to outright deadly. Can the party find the source of these occurances and stop it before people get hurt?