Publisher: Ibislight Press
Folk horror isn’t about jump scares or dungeon fights.
It is about communities under pressure, traditions that demand sacrifice, and monsters that thrive when people stay silent.
This is a system-agnostic folk horror monster manual and GM toolkit, inspired by Celtic folklore and reimagined for tabletop play. Every creature in this book is designed to do more than threaten hit points—it alters behavior, poisons belief, and leaves scars on the places it touches.
If you enjoy horror that lingers, choices without clean answers, and monsters that reshape entire regions, this book is built for you.
...Publisher: Ibislight Press
Folk horror isn’t about jump scares or dungeon fights.
It is about communities under pressure, traditions that demand sacrifice, and monsters that thrive when people stay silent.
This is a system-agnostic folk horror monster manual and GM toolkit, inspired by Celtic folklore and reimagined for tabletop play. Every creature in this book is designed to do more than threaten hit points—it alters behavior, poisons belief, and leaves scars on the places it touches.
If you enjoy horror that lingers, choices without clean answers, and monsters that reshape entire regions, this book is built for you.
What’s Inside
- A curated bestiary of folk horror creatures, inspired by Celtic myth and legend. From omens that warn of death, to predators that stalk isolated roads, to ancient scourges that demand worship or reshape history itself.
- Four narrative threat tiers. Omens, Stalkers, Blights, and Scourges—organized by function and impact, not raw power. These tiers help you pace horror, escalate danger, and build entire arcs around a single presence.
- System-agnostic design. No stat blocks, no assumptions. Each creature focuses on behavior, escalation, and consequence, making it easy to adapt to any tabletop role-playing game.
- A full GM toolkit for running folk horror. Guidance on using time, community pressure, tradition, and moral dilemmas instead of relying on combat alone.
- Quick-reference tools and tables. Rumors, escalation signs, encounter twists, community complications, fallout results, and a one-page folk horror one-shot builder—perfect for improvisation or last-minute prep.
What Makes This Different
This is not a dungeon bestiary.
This is not a mythology textbook.
These monsters are designed to:
- Change how villages behave
- Turn customs into threats
- Make “doing the right thing” costly
- Force hard choices instead of easy victories
Killing the monster might stop the horror—or make things worse.
Use It Your Way
Use this book to:
- Build a single eerie one-shot
- Seed recurring threats across a campaign
- Add regional horror to an existing setting
- Inspire entirely new story arcs
Each creature stands alone, but they can be layered—an omen warning of a stalker, a stalker feeding a blight, a blight masking a deeper scourge.
You don’t need to read cover to cover. Just open it, choose a creature, and let the horror grow.
Who This Book Is For
This book is ideal for Game Masters who want:
- Folk horror, gothic horror, or dark fantasy
- Tools that spark ideas instead of prescribing outcomes
- Monsters that affect people, not just parties
- Horror that lingers after the session ends
If you want players arguing about what they should do instead of what they can do, this book will give you that.
Final Note
Folk horror thrives on implication, belief, and consequence. This book gives you the monsters and the tools to let that horror take root.