Making a Bomb for Godot Platformers with the Hazard Recipe
ludonauta.itch.io·2d
🏛️NetHack
Preview
Report Post

A Combat System is not just about combat

When making a game, conflict is absolutely necessary. Someone or something must have a goal that conflicts with the player’s goal. This will help us design challenges that the player must overcome.

So if you’re looking for ways to add more challenges to your game, by the end of this post I’m going to show you how you can create Hazards that will enrich your world building while also adding more opportunities for challenging your players.

Why Hazards Matter in Game Design

Some people don’t want to make violence the main tool for resolving a conflict in their games. Games like Undertale even reward players for not engaging in violent conflict resolution.

Every game still needs a combat system.

Hazards are non-intentional entities in a …

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help