I’ve going to be taking a break from developing Aethermancer for a while,but before I do that, I’d uploading one last balance patch to make sure Aethermancer is in the best balanced I can get it.

For the first time, there will be no new cards this update. After all, I won’t be releasing a balance patch after. There were a few problems I wanted to address.

First of all, the balance of some base set units feel a bit off - W7 and E8 feel weak in comparison to F8. F5 also feels a bit weak right now.

Secondly, boards are not permanent enough. In particular, since most creatures have at most 20hp, and even E8 with one turn of regeneration is 20hp, it’s too easy to clear a board. Specifically, f11 (cast at 19 fire) and e9 into f8 were a bit too effective at clearing boards.

Some of…

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