The GM Agenda in Hide & Seek
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As I’ve mentioned before in this post, I spend a lot of time thinking about Agendas in gaming and how they can be used to reinforce the core concepts of what the game is "about." Last time I talked about Agendas in Hide & Seek, I provided advice on how to use the Player Agenda to drive home the concepts of the game, particularly what the game should feel like to a player. This time around, I’m taking a look at the GM Agenda and how you can use it at the table to drive an immersive, awesome game session.

Burden Them With Secrets

The players actively want to learn Secrets; they’re the source of adventure in Hide & Seek, the measure of progress and the only advancement mechanism in the game revo…

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