Merry Christmas, ya filthy animals

It’s that time of year again and, with Christmas rolling in, I felt inspired to revisit an old passion project. Over the past few months I’ve taken a deep dive back into the Unity engine and it’s HDRP features. This resulted in some of the most dramatic visual updates the project has received to date.

A lot of these changes stem from HDRP itself but my improved knowledge of shader programming is doing a lot of heavy lifting. I brought myself to rethink how snow, lighting, materials, and transparency should behave in this world. This update is mainly a showcase of what’s new, what’s improved, and how much more optimized the game has become.

One of the biggest visual upgrades comes from my updated snow tessellation system. Snow has always been a h…

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