Final Assignment Upload
redacted-inc.itch.io·18h
🏜️Caves of Qud
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For this final project, I unfortunately wasn’t able to get the game as polished as I would’ve liked, but it was taking me a while to learn some of the concepts, and I had some struggles with the coding, but I did the best I could with the time I had.

To start I’ll go over the lighting in the game. I went pretty simple and still couldn’t quite get the lighting to achieve the effect I was going for, this is a big part I’m still learning. My main focus was on readability and visibility in most sections of the map. I wanted shadows to be minimal so that the layout of the terrain and objects was clear, making potential hiding spots and routes clear to the player. Included here is an image of the main open area of the ship, where I removed shadows to allow the areas around the boxes and on…

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