Narrative, Play Structure, and Conflict in TTRPGs
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  • 16 Dec, 2025 *

Last month I wrote about narrative in TTRPGs as a historiographical process. In that, I argued that what we usually call the "story" of our games, especially adventure games, is the emergent process of assembling and ascribing retrospective significance to the discrete events that occurred at the table. I’ve been working on refining the Mad Biographers game concept a little bit further in my spare time, and through that I’ve been thinking more about genre and genre emulation in games. I think genre and genre emulation is a bigger topic than I have the tools to assess today, but I want to tackle a few of the concepts that stand out to me.

Paradox of Structure

There’s a sort of classical…

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