This update adds the long-awaited new material inventory system!
- Each type of material is combined into stacks with no upper bound
- Clicking on a material in the inventory tab assigns it to the current selected material slot in the HUD
- While in the inventory tab, you can click on the material slots on the HUD to select different ones - let me know any suggestions about other controls that would be handy
- The new inventory tab also allows filtering by solid/liquid/gas or any combination, and sorting by alphabetical, +/- count, and +/- weight
Very soon, we will also have encumbrance based on weight as the limiting factor to encourage the player to return to the ship and unload, but that isn’t in yet. However, we do have the weight of the stacks displayed in the inventory, along w…
This update adds the long-awaited new material inventory system!
- Each type of material is combined into stacks with no upper bound
- Clicking on a material in the inventory tab assigns it to the current selected material slot in the HUD
- While in the inventory tab, you can click on the material slots on the HUD to select different ones - let me know any suggestions about other controls that would be handy
- The new inventory tab also allows filtering by solid/liquid/gas or any combination, and sorting by alphabetical, +/- count, and +/- weight
Very soon, we will also have encumbrance based on weight as the limiting factor to encourage the player to return to the ship and unload, but that isn’t in yet. However, we do have the weight of the stacks displayed in the inventory, along with the player’s total carried weight.
Also added: when you go to the edge of space, there is no air :D
Let me know what you think! I will be adding more updates to this tomorrow!!!