Grow ingredients, cook for heroes, and watch your recipes transform into tactical combat cards.
Beastro turns the classic “hero’s journey” on its head by asking what happens back in town while the warriors are out slaying monsters.

Set in Palo Pori, a small village of artisans and food lovers, you play as Panko, a young fox chef who keeps the local restaurant running after his mentor disappears.
Beyond the village walls, ravenous creatures are chewing through what’s left of the world, so Panko’s job is to keep the Caretakers, the adventurers who actually face that threat, well fed and ready to fight.
Developed by Timberline Studio and planned for a 2026 release on [PC via Ste…
Grow ingredients, cook for heroes, and watch your recipes transform into tactical combat cards.
Beastro turns the classic “hero’s journey” on its head by asking what happens back in town while the warriors are out slaying monsters.

Set in Palo Pori, a small village of artisans and food lovers, you play as Panko, a young fox chef who keeps the local restaurant running after his mentor disappears.
Beyond the village walls, ravenous creatures are chewing through what’s left of the world, so Panko’s job is to keep the Caretakers, the adventurers who actually face that threat, well fed and ready to fight.
Developed by Timberline Studio and planned for a 2026 release on PC via Steam, with Xbox Series X|S, Game Pass, and PS5 versions also on the way, Beastro blends life sim, cooking, and tactical RPG deckbuilding into one food-obsessed adventure.

Most of your time is spent turning a humble town eatery into a proper “farm-to-table” hub. You grow your own ingredients in fields and gardens, look after animals, and forage in the surrounding countryside for herbs and rare produce.
Every new seed you unlock or resource you gather feeds back into your menu, giving you more freedom to experiment with recipes. In the kitchen, you prepare dishes through short, hands-on minigames where you chop, flip, and time actions to nail each plate.

Then you serve both regular villagers and the Caretakers, tweaking decor, layout, and recipes to match their tastes, climbing a skill tree to expand your repertoire, and gradually turning the restaurant into the social heart of Palo Pori.
The real challenge sits under the surface of those meals. Each Caretaker comes from a different “flavour region” with their own preferences, maybe they want bitter and earthy, maybe they crave something sweet, and the dishes you send them out with literally become their combat deck.

Ingredients map to cards with distinct effects, so building a menu is also building a loadout. Once they leave town, their expeditions are replayed as puppet-theatre battles, where turn-based, trick-taking-inspired card combat decides whether they come home triumphant or bring back new monstrous ingredients to cook with.
Matching enemy flavour magic, cancelling it out with balancing cards, and chaining enhancements to swing a fight all depend on how well you planned their meals earlier.
It’s an RPG where the save-the-world fantasy lives in the menu, a small twist that gives Beastro its own identity in the growing crowd of cozy, deckbuilding-driven roguelite RPGs. Below is the announcement trailer.
