Blood Sugar Battler: Building a Real Game as a Designer using AI
tympanus.net·10w
Ditherpunk
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This all started as an experiment just to see if I could do it.

I’m a designer who always wanted to make a game. Not a polished prototype concept or a cute interactive thing, but an honest-to-goodness game with animation, visual effects, scoring, and a meaningful narrative or theme tying it all together. The kind of project that usually requires a CS degree or a very patient developer friend.

I had neither (well, I have developer friends, but I wouldn’t put them through this torture). What I had instead: curiosity about AI development tools, a love of retro gaming, and a personal interest in diabetes education. So I decided to build Blood Sugar Battler using AI and Lovable.dev to fill the engineering gaps while I handled everything else.

**Thr…

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