Consistency when translating abilities in video games
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  • 06 Dec, 2025 *

I originally posted this on LinkedIn (ugh) and it was mildly successful for someone who isn’t trying to game the algorithm or play that network’s game, so I figured I should also post it on my blog. This is slightly edited, but the core is the same.


This week, I was proofreading some menu translations for a game, and that made me think about ability descriptions in larger projects. In a couple of titles we worked together, a colleague and I developed a "semantic formula" to make the translation a bit easier when multiple translators are involved. There are two reasons for this:

  1. It makes it easier to translate in case the source is inconsistent with its own format, especially if the team is somewhat big and many people end up working on those lines. St…

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