Ubisoft announces a major reorganization around the "creative houses" principle it announced last year. This involves six game cancellations and layoffs called "rightsizing." It reveals the Prince of Persia The Sands of Time Remake is the only one of the cancelled games that was previously announced: "Ubisoft has discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include Prince of Persia The Sands of Time remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile …
Ubisoft announces a major reorganization around the "creative houses" principle it announced last year. This involves six game cancellations and layoffs called "rightsizing." It reveals the Prince of Persia The Sands of Time Remake is the only one of the cancelled games that was previously announced: "Ubisoft has discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include Prince of Persia The Sands of Time remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile title." The number of jobs being cut is not specified, but word is this includes studio closures and reorgs: "As part of this effort to streamline operations and adapt to evolving market conditions, the Group has already taken decisive actions to adjust its studio footprint. This includes the closure of the Halifax mobile studio earlier this month and the Stockholm studio, as well as restructurings at Abu Dhabi, RedLynx and Massive." VGC reports details from a conference call, saying seven games will be delayed as part of this news, and pointing to a post on X explaining the Prince of Persia cancellation. Ubisoft’s press release says its new three-year roadmap will focus on open-world adventures and games as a service:
Against this backdrop, today’s announcement introduces a radically new value-creation model: a more gamer-centric organization, structured around creative genres, relying on integrated business units with faster, decentralized decision-making and a greater ability to quickly adapt to players’ expectations. This transformation will be supported by a rightsized and more agile organization, delivering improved structural efficiencies over time.
The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI.