Cracking sci-fi horror Routine escapes a decade of development hell as a great reminder that patronising game design can do one
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💀Roguelike
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Scaredy C.A.T.

Image credit: Eurogamer

There’s a bit early on in Routine where your progress is blocked by a blinking computer terminal demanding your personal ID number. I was stumped; maybe because I’ve been so coddled by modern gaming’s frequent insistence on eradicating all but the most minor of friction points that - without a conspicuous Post-it note secreted in the immediate vicinity, a blatant on-screen objective marker to beckon me onward, or (sigh) a chatty companion ready to spit out the answer four seconds in - I wasn’t sure how to proceed. And then it hit me. Not 20 minutes earlier, I’d explicitly printed out my own ID card and pinned it to my chest - all the game wanted me to do was look down.

I might have been an idiot at that moment, but Routine is a wonderful…

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