Die Hard: A Space Odyssey.

Image credit: Blendo Games / Annapurna Interactive

Out in space there are objects that orbit one another for so long, and at such a stately pace, that when they both eventually arrive at the same point, they don’t collide with some kind of awful explosion. Instead, they just touch. They graze. They fuse. It’s all very gentle. And then, over time, the two objects become one.

This is kind of how I feel about Blendo Games, the studio run by Brendon Chung, and immersive sims. This is the genre that’s all about taking things slowly, revelling in the atmosphere, reading the notes and the emails, going through drawers, and then picking your approach forward from multiple potential paths that are laid through the environments.

For years, us Blendo Spotters h…

Similar Posts

Loading similar posts...

Keyboard Shortcuts

Navigation
Next / previous item
j/k
Open post
oorEnter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
gh
Interests
gi
Feeds
gf
Likes
gl
History
gy
Changelog
gc
Settings
gs
Browse
gb
Search
/
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc

Press ? anytime to show this help