It’s tough to design a good boss battle in a top-down strategy RPG. As the game developer, you can give an enemy unit lots of health, let it snipe at characters from across the map, and/or break out flashy special attacks in direct combat. But sooner or later the fight comes down to the player’s units surrounding the boss from every cardinal direction; the course of the battle is determined from that point forward. That’s why it’s often a better idea to make “boss scenarios” involving multiple units rather than building an encounter around just one.

That wouldn’t fly in Fantasy Maiden Wars, because the game is based on the Touhou Project series of shoot-em-ups. Touhou games are all about their memorable one-on-one boss encounters featuring mesmerising, screen-filling bullet pat…

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