How Reinforcement Learning and Stable Diffusion Are Being Combined to Simulate Game Worlds
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🎮Reinforcement Learning
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Table of Links ABSTRACT 1 INTRODUCTION 2 INTERACTIVE WORLD SIMULATION 3 GAMENGEN 3.1 DATA COLLECTION VIA AGENT PLAY 3.2 TRAINING THE GENERATIVE DIFFUSION MODEL 4 EXPERIMENTAL SETUP 4.1 AGENT TRAINING 4.2 GENERATIVE MODEL TRAINING 5 RESULTS 5.1 SIMULATION QUALITY 5.2 ABLATIONS 6 RELATED WORK 7 DISCUSSION, ACKNOWLEDGEMENTS AND REFERENCES 4 EXPERIMENTAL SETUP 4.1 AGENT TRAINING The agent model is trained using PPO (Schulman et al., 2017), with a simple CNN as the feature network, following Mnih et al. (2015). It is trained on CPU using the Stable Baselines 3 infrastructure (Raffin et al., 2021). The agent is provided with downscaled versions of the frame images and in-game map, each at resolution 160x120. The agent also has access to the last 32 actions it performed. The feature network compu…

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