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🧠 Game AI
Pathfinding, Behavior Trees, State Machines, NPC Intelligence
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111733
posts in
703.8
ms
Forge
: Scalable Agent
RL
Framework and Algorithm
minimax.io
·
3h
·
Discuss:
Hacker News
🤖
Ai
Resource-Efficient
Model-Free
Reinforcement
Learning for Board Games
arxiv.org
·
1d
🤖
Ai
Your AI Strategy Has a
Human-Shaped
Hole
superiortech.io
·
22h
·
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Hacker News
🤖
Ai
Advancing
AI benchmarking with Game
Arena
dev.to
·
2d
·
Discuss:
DEV
🤖
Ai
Building an ARC-2
Solver
— From
Socratic
Panels to a Single Oracle
pub.towardsai.net
·
8h
🤖
Ai
Antigravity
: Beyond the
Basics
of AI Coding
dev.to
·
4h
·
Discuss:
DEV
🤖
Ai
Bounded
Local Generator Classes for
Deterministic
State Evolution
arxiv.org
·
8h
🤖
Ai
Software AI
Platforms
trendhunter.com
·
14h
🤖
Ai
Powering
AI Centers with AI
Spines
blogs.arista.com
·
15h
🤖
Ai
Multi AI Agent Systems with
crewAI
deeplearning.ai
·
1d
🤖
Ai
AI Agents Now
ADAPT
To
Messy
Real-World Problems, Not Just Perfect Tests
quantumzeitgeist.com
·
20h
🤖
Ai
The
cure
for the AI hype
hangover
infoworld.com
·
4h
🤖
Ai
Collective
Agents and Where to Find Them
lesswrong.com
·
2h
🤖
Ai
Researchers use AI to
decode
ancient
Roman
board game
semafor.com
·
1d
🤖
Ai
Show HN: A
deterministic
adversarial
puzzle system
hashclue.com
·
18h
·
Discuss:
Hacker News
🤖
Ai
Two AI
Economies
, Two
Outcomes
elmerdata.bearblog.dev
·
14h
🤖
Ai
Formal
Verification First: How AI Supports But
Cannot
Replace It
semiengineering.com
·
5h
🤖
Ai
The
implementation
for the
drifting
model
breno.bearblog.dev
·
2h
🤖
Ai
Breaking the
Tractability
Barrier: A Generic Low-Level Solver for
NP-Hard
Instances (N=63) on Commodity 64-Bit Silicon
zenodo.org
·
6h
·
Discuss:
r/programming
🤖
Ai
Part 2 - AI Chat Evaluation of the Formal Language in He
Xin
's
PEPC
System
news.ycombinator.com
·
1d
·
Discuss:
Hacker News
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Ai
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