Gameplay Mechanics, Level Design, Player Experience, Game Balance

The Radical Simplicity of Massimo Frascella: Inside the Mind of Audi’s New Design Chief
yankodesign.com·9h
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Evening Interviews
bluesnews.com·4h
🎮video games
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I've just spent a whole month making a pause splash..
youtube.com·15h·
Discuss: r/gamedev
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How Design-to-Code Automation Works
uxpin.com·17h
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AGCI: A Framework for Evaluating Artificial General Coding Intelligence
dropstone.io·23h·
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Carmack on inlined code and functional programming
cbarrete.com·2d·
Discuss: Hacker News
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🧵 Making Proactive Agents with Code Generation
threadreaderapp.com·1d
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🌀 Simulating Time Loops in a Shed: A Spin-Biased FDTD Journey
dev.to·11h·
Discuss: DEV
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Never Grave: The Witch and The Curse launches March 5, 2026 on PS5 and PS4
blog.playstation.com·1d
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Swapped free form placement to a grid system in our God-Game RTS
reddit.com·3d·
Discuss: r/godot
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Designing a Fully Player-Created Ability System
reddit.com·5d·
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Seeking advice in time management
reddit.com·1d·
Discuss: r/gamedev
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Review: Lumines Arise
gamerescape.com·1d
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I learned Tai Chi from a bear in Where Winds Meet
rockpapershotgun.com·12h
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New Octopath Traveler 0 Demo Available Today – What Can You Expect?
news.xbox.com·12h
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Possessor(s) review: Hopelessly lost in a Metroidvania maze
polygon.com·1d
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From Chaos to Clarity: Building AI Through Simulated Evolution
dev.to·1d·
Discuss: DEV
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I started playing a 23-year-old MMO that's still running, and I love it
xda-developers.com·1d
🎮video games
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