Gameplay Mechanics, Level Design, Player Experience, Game Balance

The Radical Simplicity of Massimo Frascella: Inside the Mind of Audi’s New Design Chief
yankodesign.com·16h
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Evening Interviews
bluesnews.com·12h
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I've just spent a whole month making a pause splash..
youtube.com·22h·
Discuss: r/gamedev
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How Design-to-Code Automation Works
uxpin.com·1d
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Static Sandboxes Are Inadequate: Modeling Societal Complexity RequiresOpen-Ended Co-Evolution in LLM-Based Multi-Agent Simulatio
paperium.net·14h·
Discuss: DEV
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🌀 Simulating Time Loops in a Shed: A Spin-Biased FDTD Journey
dev.to·18h·
Discuss: DEV
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New Octopath Traveler 0 Demo Available Today – What Can You Expect?
news.xbox.com·20h
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Forestrike Review - A Crunchy Martial Arts Roguelite
screenrant.com·19h
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Are VR Headsets the next big thing?
forums.anandtech.com·1d
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Please help me with my career!
reddit.com·1d·
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Show DEV: I Built an Image-to-3D SaaS Using Tencent's New Hunyuan 3D AI
dev.to·5h·
Discuss: DEV
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Miyamoto personally plays about 30 mins of new Mario games to make sure it “really feels like Mario”
smashjump.com·2d
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Looking for resources on developing card game similar to Yu-Gi-Oh or MTG
reddit.com·16h·
Discuss: r/gamedev
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Is Arc Raiders worth buying? I played the new extraction shooter to find out.
mashable.com·2d
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Arc Raiders players crack its 'movement tech' wide open by mastering the ledge grab
pcgamer.com·2d
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Subnautica 2 and InZoi publishers announce voluntary layoff program "amid the era of AI transformation"
rockpapershotgun.com·1h
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Algorithmic Advice as a Strategic Signal on Competitive Markets
arxiv.org·7h
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