Gameplay Mechanics, Level Design, Player Experience, Game Balance

Leverage data to contextualize competitive construction
constructiondive.com·1d
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Why The Art of Readable Code Boosts Your English
oreilly.com·13h·
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A community-designed experiment tests open questions in predictive processing
thetransmitter.org·7h
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Gamification And Immersive Technologies: The Perfect Pair For Engagement
elearningindustry.com·3h
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Exploring the Future of Intelligent Digital Experiences
open.forem.com·4h·
Discuss: DEV
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Resurrecting Conquer: A Game from the 1980s
hackaday.com·6h
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WxW Playtest Experiment: Solo+AI+Giant Robots
wonderxworlds.itch.io·12h
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Rue Valley Review – A Psychological Time-Loop Journey
turnbasedlovers.com·1d
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Dispatch is brilliant, which is great news for Critical Role fans
eurogamer.net·22h
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Interview: Arknights: Endfield Developers Discuss Building a Player-Friendly Gacha Experience - DualShockers
news.google.com·20h
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ARC Raiders vs Clair Obscur: The GOTY Debate Intensifies
screenrant.com·1d
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The Art of Deception: How AI is Redefining Strategic Warfare by Arvind Sundararajan
dev.to·1d·
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Perfect Sims, Imperfect Worlds
dev.to·20m·
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Wizard of Legend 2, the best couch co-op game of 2025, is coming to Switch
polygon.com·22h
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The problem with Starfield is that it gives everything right away
reddit.com·19h·
Discuss: r/Starfield
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making my first game, is it okay if the prototype is a bit slow to make?
reddit.com·2d·
Discuss: r/gamedev
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Experience, Control, and Context — Things You Can’t Just “Vibe” Your Way Through
dev.to·6h·
Discuss: DEV
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What even is game direction? We asked 13 game directors
polygon.com·6d
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🧵 Making Proactive Agents with Code Generation
threadreaderapp.com·15h
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What’s your favorite core game loop for an open-world multiplayer RPG?
reddit.com·2d·
Discuss: r/gamedev
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