Gameplay Mechanics, Level Design, Player Experience, Game Balance

Kennon James
mojobob.blogspot.com·3h
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Strangers on the Road
unwinnable.com·22h
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I've just spent a whole month making a pause splash..
youtube.com·13h·
Discuss: r/gamedev
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AGCI: A Framework for Evaluating Artificial General Coding Intelligence
dropstone.io·21h·
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What Should I Work on Next? A Framework for High-Impact Security Work
engseclabs.com·8h·
Discuss: Hacker News
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Turning rewards into real value: How we designed Oscar Unlocks
medium.com·3h
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The Hoarder’s Guide To Managing Your Arc Raiders Inventory
kotaku.com·5h
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A procedural car interior generator with behaviorally-annotated occupants
reddit.com·13h·
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Steam to launch brand new console and hardware
smashjump.com·2h
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Shipping Godot: From Build to Player (godotfest2025)
cdn.media.ccc.de·12h
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Programming or video editing?
reddit.com·1d·
Discuss: r/rust
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Game development club for young kids — built with Godot
reddit.com·2d·
Discuss: r/godot
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Jeff Su: 4 ChatGPT Hacks that Cut My Workload in Half
dev.to·7h·
Discuss: DEV
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Sil-Morë, Shining Darkness
reddit.com·2d·
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I've tried the Steam Frame and I'm now ready to ditch cables from my virtual reality set-up forever
pcgamer.com·9h·
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KOTOR 2 (Godot) - Stats Rework / Basic Enemy AI
reddit.com·2d·
Discuss: r/godot
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Never Grave: The Witch and The Curse launches March 5, 2026 on PS5 and PS4
blog.playstation.com·1d
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