Gameplay Mechanics, Level Design, Player Experience, Game Balance

The Radical Simplicity of Massimo Frascella: Inside the Mind of Audi’s New Design Chief
yankodesign.com·12h
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Evening Interviews
bluesnews.com·8h
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I've just spent a whole month making a pause splash..
youtube.com·18h·
Discuss: r/gamedev
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AGCI: A Framework for Evaluating Artificial General Coding Intelligence
dropstone.io·1d·
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What Should I Work on Next? A Framework for High-Impact Security Work
engseclabs.com·13h·
Discuss: Hacker News
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Static Sandboxes Are Inadequate: Modeling Societal Complexity RequiresOpen-Ended Co-Evolution in LLM-Based Multi-Agent Simulatio
paperium.net·10h·
Discuss: DEV
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🧵 Making Proactive Agents with Code Generation
threadreaderapp.com·1d
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🌀 Simulating Time Loops in a Shed: A Spin-Biased FDTD Journey
dev.to·14h·
Discuss: DEV
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Epic boss Tim Sweeney is right to call genAI a political topic - it's a mechanism of class war - Rock Paper Shotgun
news.google.com·15h
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Review: Lumines Arise
gamerescape.com·1d
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I learned Tai Chi from a bear in Where Winds Meet
rockpapershotgun.com·16h
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New Octopath Traveler 0 Demo Available Today – What Can You Expect?
news.xbox.com·16h
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Possessor(s) review: Hopelessly lost in a Metroidvania maze
polygon.com·1d
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I started playing a 23-year-old MMO that's still running, and I love it
xda-developers.com·1d
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Yann LeCun to depart Meta and launch AI startup focused on 'world models'
dev.to·17h·
Discuss: DEV
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Making of Cards in Fogpiercer (godotfest2025)
cdn.media.ccc.de·20h
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Please help me with my career!
reddit.com·1d·
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Forestrike Review - A Crunchy Martial Arts Roguelite
screenrant.com·15h
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