Gameplay Mechanics, Level Design, Player Experience, Game Balance

Learnings from the Zurich AI Safety Day
lesswrong.com·19h
🤖Ai
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The Carrot not Stick design approach in Game Design
theateralpha.itch.io·4d·
Discuss: DEV
🎮video games
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Show HN: Creavi Macropad – Built a wireless macropad with a display
creavi.tech·17h·
Discuss: Hacker News
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Swapping CharacterBody3D for RigidBody3D
youtube.com·1d·
Discuss: r/godot
🎮video games
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How I use an LLM to write and execute TypeScript "just-in-time" in my app
pscanf.com·4h·
Discuss: r/typescript
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BioMenace Remastered Dev Log #2
lethalguitar.wordpress.com·23h
🎮video games
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Game Jam Day 10
grumblyharmonics.itch.io·1d
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Designing a Fully Player-Created Ability System
reddit.com·4d·
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Is Arc Raiders worth buying? I played the new extraction shooter to find out.
mashable.com·1d
🎮video games
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Swapped free form placement to a grid system in our God-Game RTS
reddit.com·2d·
Discuss: r/godot
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Seeking advice in time management
reddit.com·22h·
Discuss: r/gamedev
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Everything We Saw At PlayStation’s Japan-Centric State Of Play
kotaku.com·13h
🎮video games
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Possessor(s) review: Hopelessly lost in a Metroidvania maze
polygon.com·19h
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Lumines Arise review: Hip to make squares
shacknews.com·14h
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From Chaos to Clarity: Building AI Through Simulated Evolution
dev.to·19h·
Discuss: DEV
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Making of Cards in Fogpiercer (godotfest2025)
cdn.media.ccc.de·50m
🎮video games
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