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SourceRadiant
The open-source, cross-platform level editor for Source Engine based games.
SourceRadiant is a fork of NetRadiant-custom (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→NetRadiant-custom→this)
Credits
Supported games
Main focus is on Half-Life 2.
Features
Development is focused on smoothing and tweaking editing process.
Random feature highlights
- WASD camera binds
- Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
- U…
SourceRadiant
The open-source, cross-platform level editor for Source Engine based games.
SourceRadiant is a fork of NetRadiant-custom (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→NetRadiant-custom→this)
Credits
Supported games
Main focus is on Half-Life 2.
Features
Development is focused on smoothing and tweaking editing process.
Random feature highlights
- WASD camera binds
- Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
- Uniform merge algorithm, merging selected brushes, components and clipper points
- Free and robust vertex editing, also providing abilities to remove and insert vertices
- UV Tool (edits texture alignment of selected face or patch)
- Autocaulk
- Model browser
- Brush faces extrusion
- Left mouse button click tunnel selector, paint selector
- Numerous mouse shortcuts (see help->General->Mouse Shortcuts)
- Focus camera on selected (Tab)
- Snapped modes of manipulators
- Draggable renderable transform origin for manipulators
- Quick vertices drag / brush faces shear shortcut
- Simple shader editor
- Texture painting by drag
- Seamless brush face<->face, patch<->face texture paste
- Customizable keyboard shortcuts
- Customizable GUI themes, fonts
- MeshTex plugin
- Patch thicken
- All patch prefabs are created aligned to active projection
- Filters toolbar with extra functions on right mouse button click
- Viewports zoom in to mouse pointer
- ‘all Supported formats’ default option in open dialogs
- Opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant)
- Texture browser: show alpha transparency option
- Texture browser: search in directories and tags trees
- Texture browser: search in currently shown textures
- CSG Tool (aka shell modifier)
- Working region compilations (build a map with region enabled = compile regioned part only)
- QE tool in a component mode: perform drag w/o hitting any handle too
- Map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts
- Connected entities selector/walker
- Build->customize: list available build variables
- 50x faster light radius rendering
- Light power is adjustable by mouse drag
- Anisotropic textures filtering
- Optional MSAA in viewports
- New very fast entity names rendering system
- Support ‘stupid quake bug’
- Arbitrary texture projections for brushes and curves
- Fully working texture lock, supporting any affine transformation
- Texture locking during vertex and edge manipulations
- Brush resize (QE tool): reduce selected faces amount to most wanted ones
- Support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220
- Autodetect brush type on map opening
- Automatic AP, BP and Valve220 brush types conversion on map Import and Paste
- New bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew)
- rendering of Q3 shader based skyboxes
- Incredible number of fixes and options
Compiling
cmake -Bbuild -S. -DCMAKE_BUILD_TYPE=Debug
cmake --build build
A fully prepared copy of the editor will be placed under the install directory.